Smashing Magazine
This article is a sponsored by Sentry.io In this article, we’re going to look deeply at React Server Components (RSCs). They are the latest innovation in React’s ecosystem, leveraging both server-side and client-side rendering as well as streaming HTML to deliver content as fast as possible. We will get really nerdy to get a full understanding of...
UX research without users isn’t research. We can shape design ideas with bias, assumptions, guesstimates, and even synthetic users, but it’s anything but UX research. Yet some of us might find ourselves in situations where we literally don’t have access to users — because of legal constraints, high costs, or perhaps users just don’t exist yet. What...
Mouse data is a subcategory of interaction data, a broad family of data about users generated as the immediate result of human interaction with computers. Its siblings from the same data family include logs of key presses or page visits. Businesses commonly rely on interaction data, including the mouse, to gather insights about their target audience....
Even though the CSS :has() pseudo-class is relatively new, we already know a lot about it, thanks to many, many articles and tutorials demonstrating its powerful ability to conditionally select elements based on their contents. We’ve all seen the card component and header examples, but the conditional nature of :has() actually makes it adept at working...
Inspiration lies everywhere, and as a matter of fact, we discovered one of the best ways to spark new ideas: desktop wallpapers. Since more than 13 years already, we challenge you, our dear readers, to put your creative skills to the test and create wallpaper calendars for our monthly wallpapers posts. No matter if you’re into illustration, lettering,...
August 2021 marks a milestone for me. That’s when we signed an acquisition agreement to sell Chatra, a profitable live chat platform. I co-founded it after shutting down my first startup after a six-year struggle. Chatra took me and the team six years to finish — that’s six years of learning, experimenting, sometimes failing, and ultimately winning...
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