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Hi,I am working on implementing AABB collision and I can detect collision but say if you have a player AABB and the meshes AABB, when they collide, I set the player velocity to zero. However, since they are still colliding, the player can't get out anymore since velocity is zero. I'm doing this so the player does not go into the wall. I need to somehow...
This is all very specific to console games using gamepad controllers. What about mouse/keyboard, which is the optimal input method for first person games?Have you played any VR games? VR allows the player to directly interact with objects in the scene, since we have direct control over the placement of hands and the view direction.
Release 2.5.5 of Diligent Engine packs a lot of new features.Post-Processing EffectsScreen-Space Reflections
Infinite Chef is a cooking simulation game that can be played directly in a web browser. It features a unique smart dish name generator and hundreds of ingredients to cook and play with.
Let's take the example below (from LearnOpenGL.com):float spec = pow(max(dot(viewDir, reflectDir), 0.0), 32); vec3 specular = spec * lightColor; FragColor = texture(u_specMap, aTextCoord) * vec4(specular, 1.0f);This does indeed work and makes the object shiny when the angle between the view and reflect vectors are close to being parallel (angle...
Hello, I'm making a 2D puzzle game and have a demo/prototype with mechanics implemented across ~50 levels. They are all using programmer art. I'd like to pay an artist to experiment with artstyles and create a mockup screen, Basically, I have this(but with switches and puzzle stuff):And want mockups that transform it in to this:
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Спробуйте протягом 14 днів. Платіжна картка не потрібна.