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Infinite Chef

Infinite Chef is a cooking simulation game that can be played directly in a web browser. It features a unique smart dish name generator and hundreds of ingredients to cook and play with.

Mon May 6, 2024 22:12
Specular lighting calculation does not make any sense but it works. Why?

Let's take the example below (from LearnOpenGL.com):float spec = pow(max(dot(viewDir, reflectDir), 0.0), 32); vec3 specular = spec * lightColor; FragColor = texture(u_specMap, aTextCoord) * vec4(specular, 1.0f);This does indeed work and makes the object shiny when the angle between the view and reflect vectors are close to being parallel (angle...

Mon May 6, 2024 20:14
How much would it cost to make an 2D artstyle mockup?

Hello, I'm making a 2D puzzle game and have a demo/prototype with mechanics implemented across ~50 levels. They are all using programmer art. I'd like to pay an artist to experiment with artstyles and create a mockup screen, Basically, I have this(but with switches and puzzle stuff):And want mockups that transform it in to this:

Mon May 6, 2024 20:14
Dominate Development: Agile Scrum Management by Vabro

Agile Scrum project management has emerged as a dynamic methodology to address the challenges of modern project execution. In the fast-paced world of business, where adaptability and responsiveness are paramount, Agile Scrum provides a framework that emphasizes iterative development, collaboration, and customer feedback. One software that excels in...

Mon May 6, 2024 17:18
Argument passing behavior

Hello, I'm having a bit of trouble and hope someone can explain what I'm doing wrong.I have a main application class registered as asOBJ_REF | asOBJ_NOCOUNT. It returns handles to various other application objects that are similarly registered. I've registered the built-in std::string with RegisterStdString().If I print a static const string using a...

Mon May 6, 2024 17:18
Embodied manipulation: a control scheme for immersive sim gameplay

I love the controls in the original 1996 Tomb Raider. It feels like I'm touching the world. Holding down the keys for holding objects or holding on to ledges. Using the lower key for the legs and the upper key for the arms. It’s intuitive, consistent and it felt right for me.Contextual buttonsMy main frustration for controls are the contextual actions...

Mon May 6, 2024 16:19

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